Why are you reviewing Bloodborne? It came out two and a half years ago. No-one cares anymore
Don’t be a dick. We’re playing it again now, and it’s worth talking about. Plus this process is cathartic for both of us.
Trudat. Go on then.
Bloodborne is really really good.
…that it? Brilliant.
The gothic splendour of Yharnam, with its bleak architecture and unprecedented atmosphere, is still a morbid thrill to revisit again, over two years on. And like all of Souls’ progenitor Hidetaka Miyazaki’s works, I’m still discovering places and things I missed the first time around. The devil is truly in the details.
My first play through I spent cutting down bosses and making my way onto the next area – letting much of the game’s finery pass me by oblivious.
But this time when I sat down to play Bloodborne, I was less busy panicking about when the next enemy ambush would occur. Instead, I could really sit and pay attention to the masterful ways From Software set the scene. Particles of ash flitter through the air. Trees wave in the breeze. Groans and screams echo through the streets. Torches spit. Ominous church bells ring out. And a baby cries. Those goddamned baby’s cries…
And then there’s the combat
It’s so well handled. Even the simplest of enemies can pose a serious threat if you’re not prepared, meaning every encounter is tense and exciting. And the addition of the health regain system encourages you to be offensive even when your back’s against the wall.
Each weapon is unique, and the trick system means they can suit every enemy you face. And the additions to your arsenal provided by The Old Hunters DLC give you arguably the best weapons in the game. Enough has been said about the combat in the years since its release.
Enemy design is fantastic. The way the levels interconnect gives progress a weight that not many games can match – opening up a shortcut back to the checkpoint lamp when you’ve barely any health left is such a exhilarating relief.
And yes, it can also make some areas pretty frustrating your first way through, but that’s the nature of the game.
My only issue with this game, as with every Souls game, is the story. Not the plot per se, but the story telling method used in the game. A lot of it relies on reading the description on every item – almost like a codex that’s drip-fed to you throughout. And some of the side stories/quests can be pretty obscure. I didn’t finish any of them on my first play-through, because characters often teleport to different locations at specific times.
But these are minor issues. It’s been a while since Bloodborne released, but if you have a PS4, you owe it to yourself to sign a contract, and enter the hunter’s dream for yourself.